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Devlog · Sep 22, 2026

Making Blockmoon: Our First Game

How two friends turned a simple block puzzle into a calm night sky game.

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A block puzzle board being designed in an editor window with tools and floating pieces

Blockmoon started with a simple question: why do so many puzzle games feel stressful?

We loved block puzzles. The rules fit in one sentence, a round takes a few minutes, and there is always “just one more board”. But almost every game we tried came with bright white screens, countdown timers, pop-ups and a constant feeling of being rushed. We wanted the opposite.

The rules we set for ourselves

Before writing a single line of code, we wrote three rules on a sticky note. They became the rules of the whole studio:

  1. No timers. You play at your own pace, always.
  2. Soft colors that are easy on the eyes. No pure white, no flashing screens.
  3. Short sessions that fit into real life. A bus stop, a coffee, the last minutes before sleep.

Why the night sky

Most people play puzzle games at night, often in bed with the lights off. So we designed for that moment first. The board became a window to a quiet night sky, the blocks became soft glowing tiles, and the moon became our mascot.

Dark mode wasn’t a setting we added later. It was the starting point.

What we learned

  • Less is harder. Removing features took more work than adding them. Every pop-up we cut made the game calmer.
  • Playtesters are honest. Our first version had a timer “just for challenge mode”. Nobody played it. It’s gone.
  • Small is fine. A game doesn’t need hundreds of systems to be worth playing.

What’s next

Blockmoon is in closed testing on Google Play right now. We’re polishing the last details and getting ready for launch. Meanwhile, our second game, Moon Arrows, is already taking shape.

Thank you for following along. If you want a ping on launch day, leave your email on our home page.

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